Hello there Time Jumper!
I am very excited to introduce this pitch deck. This is a journey into the 3rd person adventure comedy, TIME JUMP.
The first BBB title ever! (of course this is just a little joke)
So let’s travel to the past and beyond! *
-Kirsten Myburgh
*If you have a backpack, strap it on. If you don’t, one will be provided for you.
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TLDR; (aka - the elevator pitch)
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Using a time travelling camera, in this 3rd person comedy, adventure your way from the past, discovering your independence and uncovering the secrets of the Time Earth Agency and the Professor’s plans to dominate time and space. Will you find your way back home before you are history?
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Adventure your way through various time periods in history on alternate Earths and ultimately try to find your way back home.
Discover self independence, love, friendship and loss along the way.
Uncover the mystery and secrets behind the Time Earth Agency and their plan to dominate time and space.
Immerse yourself in a gripping narrative, various locations and challenges around most corners.
Make your next jump before you run out of time
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The somewhat awkward William is late for his college class. When he finally shows up, he “accidentally” activates his professors camera which turns out to be a time travel device and is instantly sent to the Stone Age with only his empty backpack and a candy bar.
Was this the professors plan all along? Who is this professor person anyway?
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Prof. Stanley. Is he an older you? Or is he just a seasoned professor at your local university?
Find out the secrets of who he really is, why he sent you to the past, why one version of him is trying to defeat you while the other is trying to save you.
Is he the leader of the T.E.A? (Time Earth Agency). Why do they want to control all of time and space?
All these questions and more will be answered along your journey “home”.
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Stage: Development
Target release date: Q1 2026
Game Mode: Single Player
Platforms: PC + Consoles
Engine: Unreal 5.4
Demographic: Mid-Teens and above
Target Audience: Light-RPG Fans. Adventurers. Casual Gamers
The Inspiration (amongst others)
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Key Features (not door)
UNIQUE STORY
but relatable
Take a journey with an exciting narrative with twists, turns, secrets and many references to movies, video games and pop-culture. (80s and 90s)
Emotional reactions from players is what this game will strive to achieve. Morally different or strange. That’s for you to decide.
FANTASTIC LOCALES
feeling familiar
Explore a myriad of different locations each with their own unique look and feel. From the Stone Age to Rome, Feudal Japan to European Dark Ages, American Frontier and Beyond.
YES! COLLECTABLES
some only for achievements
Time Pages have been scattered throughout time and space for you to find. Piece together and uncover important information that you need to take down the T.E.A.
Secret Time Items that have been misplaced by Time Agents. Buckazoid Coins and Blue Data chips are also hidden deep deep.
Design + Visuals (and more)
Which older you is this? Looks like the evil one…
William and a table.
They both made the journey
Hello, mother
A rock or two
Some caveman.
They took the camera!!
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Textures are designed with an oil type overlay in 2 main styles. Flat splotch and twirl. Level textures differ slightly as they appear on different alternate Earths. (spoilers!!).
The game opens in the 1990’s and the smoother simpler graphic approach will signify that.
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NPC’s will have a uniform flat paint style approach throughout all levels. This also includes animals and any other wildlife including collectable items.
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Cutscenes will have a mixture of still shot images with characters having different poses. Small animations will be present to exaggerate a situation.
Camera movements will be used to accentuate the cutscenes with pans, fades and shakes for example.
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The HUD is clean and out of your face. It comprises of only a compass that doubles as your health bar.
Pop-ins such as New Objectives or Locations Discovered will appear on screen and then fade out.
The Inventory UI will be clutter free. Allowing easy navigation for new players and seasoned gamers.
All will be minimal design
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The game will use a narrator style approach for the entire game. Not the annoying always in your face kind of narrator but in key points throughout the story and to describe cutscenes just like you would be listening to an audio book.
Many spoofs or references to popular movies or games will exist.
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Music is all original and have a nouveau sound and will complement the time period or situation the player is in.
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Sound FX will almost be all original except for places where the recording type is unobtainable. Again, hopefully the sounds will be somewhat unique.
Powered by Unreal Engine 5, TIME JUMP will offer playability on both PC and consoles. Performance will be a priority before final release.
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You arrive in an unknown place, an unknown time with nothing.
Health Items - To heal yourself
Apples, Berries. A coconut? Some examples of how to repair your health after a fight.
Weapons - To defend yourself
Sticks and Stones. (may break… never mind)
Each time period would probably require that you would need a stronger weapon. Don’t take a leg bone from the Stone Age to a gunfight in the Old West.
Collectables - To collect for lore
Time Pages - x60
Forgotten Items - x6
Coins “Buckazoids” - x59 (no, they cannot be used for purchasing or trading)
Blue Data Chips - x99 (a reference to Time Commando)
Wow. That’s 225 items to find in 7 levels.
Dungeons - Normally dark and dingy
Explore a variety of Caves, Tombs, Classic Dungeons and Gold Mines.
Objectives - Follow the crumbs back home
Objectives are all geared towards finding how to get back home.
Think Uncharted where the quests were to aid you on your main goal.
Map - Yes, there will be a map
Available to discover on each level. (on a cave wall for example)
The map will show POI and the players current direction and movements.
Core Gameplay (the heart of it all)
EXPLORE
You still live at home with your mother. Now is the time to gain your independence!
TIME to grow! - Survive on your own. Level up your life.
Your T.I.M.E level - Tough Independent Mental Endurance. Auto level up as you progress in the game and complete certain objectives such as winning a fight or uncovering a secret.
Toughness - Increases the health regen speed.
Independence - Finally having left home for the first time.
Mental Endurance - Increases your fighting stamina.
The C.U.P - Saving the Universe
Conquering the Universe Percent. The Time Earth Agency needs to be stopped at all costs before all life on ALL Earths are destroyed. Starts at 100%. Needs to be zero
Lower this percentage by destroying more and more of yourselves (the other you)
Lower this new level to zero in order to succeed.
LEVELING UP
Defeat or run away before you are history.
Basic Enemies - They come in a variety of shapes and sizes
Humans that don’t like you. Roman Soldiers, Samurais, Cowboys, etc.
Animals that are defending their territory. Lions and Tigers and Bears, oh my!
Perhaps some mythical figures along the way?
Each enemy represents their time period.
Difficulty will depend on the type of enemy encounter and weapon used.
Boss Fights - It’s me me me and me again. And the C.A.F.E
You fight yourself. A variation of yourself in boss fights at the end of levels.
Old, young and in-between. Seems like all of yourselves are out to get you. Well… not all.
The Chosen Ambassadors for Finding Earths all work for T.E.A and their maniacal leader, Prof. Stanley.
ENEMIES
Did we mention you only have 24 Hours?
The Timer - The camera clock is ticking
Don’t freak out. It’s 24 hours per jump.
Every time you jump to a new time period, you have a 24 hour countdown to jump to the next level. It resets on the start of each new level.
If you don’t have your camera or it is broken or some pieces are missing you will, unfortunately, not see the timer display. Get your camera working and in your backpack and the timer will appear.
It’s real world 24 hours so it’s quite a long time. Don’t leave the game running all day.
24-HOUR CLOCK
The Acronyms
T.E.A - Time Earth Agency
C.A.F.E - Chosen Ambassadors for Finding Earths
C.U.P - Conquering Universe Percent
I.P - Independence Percent
A Video (just a small teaser)
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Gender
Target Audience (the important folks)
Age
Type (out of 346%)
Journey (so far and beyond)
Concept (April - May 2024)
Preparing Unreal 5 development.
Developing a story and theme.
Designing a certain look and feel.
Dealing with character movement choices.
Future (the future)
Development. Development. Development.
Completion of worlds/levels.
Tightening up plot points in the story.
Subtitle localization for Japanese.
Preparing for a beta launch and final testing.
Projected launch date - Q1 2026
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The Ask
Extremely small funding to support development.
Marketing, discoverability and publishing support.
Feedback on game design.
Console submission support.
QA, other localizations and porting.
Deep Games Plus+ strives to be pragmatic and fully realize that your input on all things design and strategic related is critical for success.
About (Deep Games Plus+)
Started DGP+ in 2023
Based in Tokyo, Japan
Previous careers
Netflix
CSI: Las Vegas (the TV show not the actual CSI unit)
Kirsten Myburgh
Thank you so much for taking the time to peruse this pitch deck. Looking forward to hopefully working and collaborating with you and your company in the future.